using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AABB : MonoBehaviour
{
    private PlatformEffector2D pe;
    private void Awake()
    {
        pe=GetComponent<PlatformEffector2D>();
    }
    void Start()
    {
        
    }

    void Update()
    {
        
    }
    private void OnCollisionEnter2D(Collision2D collision)
    {
    }
}
